I think you have to remember that you're making a game. It might have a great story, but games aren't just about telling a story. The gameplay itself has to be fun, engaging. But "make it fun" isn't an aspect of game design, its a goal.
You have to break down the problem. Camera angles, control scheme, player abilities... all have to work smoothly. But the development cycle is a process. A game will be ugly, unpolished, poorly balanced or just incomplete for much of it. Early gameplay models might be terrible, but that isn't necessarily a reflection on the final product. I think the most important aspect of game design is simply refining the gameplay. Make sure every element is developed properly so that you're left with something worth playing.
Saturday, August 23, 2008
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